DEVELOPMENTGAMEFINEW PROJECT

Podcast Summary

This podcast episode delves into the intricacies of a new hunt in a game, discussing the introduction of new features such as level scaling, a time bar feature, and the use of potions. The hosts also touch on the battle inventory system, the introduction of new mechanics, and the upcoming hunt. They also discuss the ongoing development and adjustments to the game.

Key Takeaways

New Game Features

  • Level Scaling: The hosts discuss the concept of level scaling in the game, explaining that the new hunt is a level 12 fight. This feature allows the game to adjust the difficulty level based on the player’s progress.
  • Time Bar Feature: The podcast introduces a new time bar feature that replaces the turn order display. Each box on the time bar represents a tick, a generic time unit used in the game.
  • Potions: The game introduces potions with different weights and effects. Using potions can provide time benefits, allowing players to take actions more quickly.

Gameplay and Strategy

  • Battle Inventory System: The podcast discusses the implementation of a new battle inventory system for hunts in the game. This system allows players to strategize and choose which potions to bring into hunts.
  • Staged Combatants: The hunt introduces staged combatants with multiple stages, including the ability to lay eggs and potentially hatch them. This adds a layer of complexity to the gameplay.
  • Resurrection Mechanics: The implementation of resurrection mechanics in the combat system sets the stage for future hero traits and abilities, adding another strategic element to the game.

Future Developments

  • Upcoming Hunt: The hosts express their excitement about the upcoming hunt and the new features and mechanics being introduced. They mention the addition of new classes and the introduction of new potions.
  • Game Adjustments: The podcast acknowledges that the game is still in the alpha stage and adjustments and improvements are ongoing. This includes changes to skills and abilities of existing classes.
  • Event Participation: The hosts mention their upcoming presence at EthDenver and invite listeners to come say hello and participate in live demos.

Sentiment Analysis

  • Bullish: The hosts express a bullish sentiment towards the game’s development, showing excitement for the new features and mechanics being introduced. They also express optimism about the upcoming hunt and the addition of new classes.
  • Neutral: A neutral sentiment is expressed when discussing the ongoing adjustments and improvements to the game. The hosts acknowledge that the game is still in the alpha stage and that changes to skills and abilities of existing classes may still occur.
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