The article discusses the concept of wagering and “Pay-To-Earn” in web3 games. It explains how money can flow not only from players to the developer but also between players and from the developer to the players. The article provides examples of web3 games that have implemented these models and discusses the trade-off between randomness and skill in game design.
- Explore Wagering Models: Web3 enables sophisticated wagering models. Games like Skyweaver and Shrapnel are examples of web3 games that have implemented wagering models. Developers can explore these models for potential revenue streams.
- Consider Pay-To-Earn Models: Pay-To-Earn models could enable game developers to better monetize their player base. Players who already spend on Pay-to-Progress/Win microtransactions could potentially spend more if there is a monetary reward.
- Balance Between Skill and Randomness: There is a trade-off between randomness and skill in game design. As randomness increases, the likelihood of skilled players winning decreases. Developers need to find a balance that suits their game design.